I was rarely in a position when I didn’t feel crippling stress about the number of goods I had in my base or the state of mind of my team.įinding supplies for your base and keeping a well-managed squad is not easy. Too sick, and your character will stop doing what you tell them because they don’t see the point. Too tired, and you run the risk of passing out. Too little food and your team will move sluggishly. Allow any one level to get too low, and things will quickly become dire for your survivors. As you scavenge your way through derelict airports and shelled-out schools (there was literally a location in my playthrough called “Shelled-out School”), it is important to keep an eye on hunger, exhaustion, health, injuries, and general mood. At night, one survivor risks their lives by venturing to different locales to scrounge for resources while the others rest until they get home. The daytime is a good opportunity to check in on your survivors, craft items and additional structures to your base, and rest up for the night. The game takes place in two phases, day and night. They, just like everyone else living in Pogoren, are trying to endure extraordinary circumstances, and the game made me feel that by making me care enough to want to keep these folks alive, or, as I found all too frequently, why I should be sad if I let them die. In This War of Mine, each civilian you control has a backstory, personality traits, and an explanation to how they met the other survivors. They are told that the world is harsh, resources are scarce, and there are plenty of things that want to kill them - but why? There is a disconnect between the mechanic and my motivation to actually engage in the world that has always prevented me from enjoying survival games. In other games, like DayZ or Rust, players are plopped into a sandbox with little context as to why they need to survive. What works so well - and what I think largely falls flat for me in other survival games - is the survival mechanics have purpose.
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